Parlay Card Software

2021年5月11日
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Here is an example of an NCAA football parlay card bet. You want to make a 3 team NCAA football parlay bet for 100 units with the following game picks: Ohio State -7, Miami +3, and Oregon -10, The three team parlay would typically pay 5 to 1. You would simply circle those games on you card and turn it in. Although it is nearly impossible to beat the house, it is certainly possible to maximize your odds of success by utilizing proper strategy. These calculators give you the best calculations to show you the house edge in each game as well as the best play for each situation.BOOKS ON SPADES
JohnGalt Strichman
How NOT to Lose at Spades
Excellent strategy
guide - clearly
written, with many
practical examples.
Steve Fleishman’s
comprehensive guides
to Spades strategy
Spades
for Winners
and
Master Spades:
Advanced Technique
and Strategy
Joe Andrews’
classic work
on Spades rules
and strategy:
The Complete
Win at SpadesContents
*Basic Spades for Four Players - Players and Cards - Deal - Bidding - Play - Scoring
*Variations of Spades for Four Players - Dennis J Barmore’s rules - New York City rules - Cards - Passing - Bidding - Play - Scoring - Solo SpadesIntroduction
Spades was invented in the USA in the 1930’s and is played quite widely in that country. Until recently it has been little known elsewhere, except in a few places where American troops were stationed, for example in parts of Germany. However, since the mid 1990’s Spades has become popular internationally because of its easy availability in on-line card rooms on the Internet. The introduction of of on-line play and tournaments has also led to some standardisation of the rules, and this page has been revised so that the main description conforms to the standard. After the main description, there is a collection of numerous variations, which are still common in face to face social games.
Spades is a plain-trick game in which spades are always trumps. It is most often played as a partnership game by four players, but there are also versions for three, two or six players.
I am grateful to Theodore Hwa, Dennis J Barmore, Szu Kay Wong, John Hay, Daniel Hines, and many others who have contributed information on variations.Spades for Four PlayersPlayers and Cards
The four players are in fixed partnerships, with partners sitting opposite each other. Deal and play are clockwise.
A standard pack of 52 cards is used. The cards, in each suit, rank from highest to lowest: A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2.The Deal
The first dealer is chosen at random, and the turn to deal rotates clockwise. The cards are shuffled and then dealt singly, in clockwise order beginning with the player on dealer’s left, until all 52 cards have been dealt and everyone has 13.The Bidding
In Spades, all four players bid a number of tricks. Each team adds together the bids of the two partners, and the total is the number of tricks that team must try to win in order to get a positive score. The bidding begins with the player to dealer’s left and continues clockwise around the table. Everyone must bid a number, and in theory any number from 0 to 13 is allowed. Unlike other games with bidding, there is no requirement for each bid to be higher than the last one, and players are not allowed to pass. There is no second round of bidding - bids once made cannot be altered. Example: South deals; West bids 3; North bids 1; East bids 4; South bids 4. The objective of North and South is to win at least 5 ticks (4+1), East and West try to win at least 7 (4+3).
A bid of 0 tricks is known as Nil. This is a declaration that that the player who bid Nil will not win any tricks during the play. There is an extra bonus for this if it succeeds and a penalty if it fails. The partnership also has the objective of winning the number of tricks bid by the Nil’s partner. It is not possible to bid no tricks without bidding a Nil. If you don’t want to go for the Nil bonus or penalty you must bid at least 1.
Some players allow a bid of Blind nil. This is a nil bid declared before a player looks at his cards. After everyone has bid and before the first lead, the bidder may exchange two cards with partner - the bidder discards two cards face down; partner picks them up and gives back two cards face-down in return. It is usually agreed that Blind Nil may only be bid by a player whose side is losing by at least 100 points.The Play of the Hand
The player to dealer’s left leads any card except a spade to the first trick. Each player, in turn, clockwise, must follow suit if able; if unable to follow suit, the player may play any card.
A trick containing a spade is won by the highest spade played; if no spade is played, the trick is won by the highest card of the suit led. The winner of each trick leads to the next. Spades may not be led until either
*some player has played a spade (on the lead of another suit, of course), or
*the leader has nothing but spades left in hand.
Playing the first spade is known as ’breaking’ spades. Scoring
A side that takes at least as many tricks as its bid calls for receives a score equal to 10 times its bid. Additional tricks (overtricks) are worth an extra one point each.
Sandbagging rule: Overtricks are colloquially known as bags. A side which (over several deals) accumulates ten or more bags has 100 points deducted from its score. Any bags beyond ten are carried over to the next cycle of ten overtricks - that is if they reached twenty overtricks they would lose another 100 points and so on. (Note: it is not necessary to keep track of overtricks separately as the cumulative number of overtricks taken appears as the final digit of the team’s score, if positive).
Example: Suppose a team whose score is 337 bids 5 tricks. If they win 7 tricks they score 52, taking their score to 389. If they win 8 tricks they score 53, but lose 100 because they now have 10 bags, and their score becomes 290 (337 + 53 - 100). If they win 9 tricks they score 54 and lose 100, bringing their score to 291.
If a side does not make its bid, they lose 10 points for each trick they bid.
If a bid of nil is successful, the nil bidder’s side receives 100 points. This is in addition to the score won (or lost) by the partner of the nil bidder for tricks made. If a bid of nil fails - that is, the bidder takes at least one trick - the bidder’s side loses 100 points, but still receives any amount scored for the partner’s bid.
The usual rule is that when a nil fails, the tricks won by the nil bidder do not count towards making the partner’s bid, but do count as bags for the team.
A bid of blind nil scores twice as much as an ordinary nil - it wins 200 points if successful and loses 200 points if it fails.
The side which reaches 500 points first wins the game. If both sides reach 500 points in the same deal, the side with the higher score wins. Variations of Spades for Four PlayersDennis J Barmore’s rules
Dennis J Barmore, who used to run a mailing list for information about Spades, Bid Whist and Pinochle clubs and tournaments in the USA, contributed the following description of a variant which is widely played by African Americans. The rules are as in basic spades (above), but with the following differences:
*Cards: The game is played with a standard pack with two distinct jokers; the twos of clubs and hearts are removed from the pack leaving 52 cards. The two jokers are the highest trumps. If one is colourful and the other is plain, the colourful one is higher. If your pack has identical jokers, write ’BIG’ on one of them, and that one is higher. The third highest trump is the two of spades - so the trump suit ranks:
big joker, small joker, 2, A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3.
For the purpose of following suit, the jokers count as spades.
*Partnership Bidding is used - see explanation under bidding variations below.
*Leading: After the bidding, the dealer leads to the first trick and may lead any card of any suit. Throughout the game, any card may be led to a trick. You do not have to wait for spades to be broken before leading them.
*Bidding blind: There is no nil or blind nil bid, but a partnership may bid blind seven, provided neither of them has yet looked at their cards. This doubles the score to 140 if successful and -140 if not. If they make overtricks, these count one each as usual.
*In theory it is also possible to bid higher numbers blind for double the score: blind 8 is worth 160, blind 9 is 180 and so on. However, such bids will not be worthwhile, except possibly when they give you just enough points to win the game if successful.New York City rules
Christian A. Baxter contributed the following variation, which is popular in New York City. Two jokers are included and the 2 and 2 are removed from the deck. The rank of trumps from high to low is:
big (red) joker, small (black) joker, 2, 2, A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3.
Note that for the purpose of following suit, the jokers and the two of diamonds count as spades.
(B.K. Redd reports that many players keep the 2 as the lowest club and instead remove both red twos, and many count the black joker as the highest trump followed by the red Joker, so that the top trumps are big (black) joker, small (red) joker, 2, 2, A, K, ..)
The dealer shuffles, the player to dealer’s right cuts, and 13 cards each are dealt. Occasionally a ’French Cut’ is used, which works as follows. After the dealer has shuffled, the player to the right divides it into four face-down stacks and flips over the top card of each stack. One of these cards is given to each player - the cutter decides who gets what card. Then the deck is reassembled by stacking the four smaller decks without the four top cards and without shuffling again. These cards are dealt one at a time in the normal way, beginning to dealer’s left and ending with the dealer, so that everyone has 13 cards, and each player has one card that is known to everyone.
Partnership bidding is used, beginning with the dealer’s opponents. Partners may tell each other how many ’tricks’ or ’books’ (sure tricks) they think they can make and how many ’possibles’ (extra tricks that may or may not be made) they have. Based on this, they agree on a bid for the partnership. When the non-dealing team has bid, the dealer’s team agree their bid in a similar way. All conversations are heard by all players, so the dealer’s team may also be influenced by the nondealers’ discussion. The minimum bid for each team is 4 and the maximum is 10. There are no Nil bids.
A partnership which is losing by a margin of at least 100 points may choose not to look at their cards, but bid ’blind’. The minimum blind bid is 6 tricks. A blind bid scores double if successful but only singly if lost. After agreeing on a blind bid, the partners pick up their cards and look at them. If they think they can win at least 10 tricks, they may ’come out’ of their blind bid and bid 10, but in this case they only win singly (200 rather than 400 for a bid of 10).
The player to dealer’s left leads to the first trick. Spades may not be led in the first three tricks unless they have been ’broken’ by a player trumping a lead of another suit with a spade. From the fourth trick onwards any card can be led.
For a normal (non-blind) bid from 4 to 9 to succeed, the team must win the number of tricks bid, and may win one or two overtricks (sandbags), but not more than that. For a successful bid they win 10 times the number bid, with nothing extra for overtricks. If the team wins fewer tricks than they bid, or wins three or more sandbags, they are set and in this case they lose 10 points per trick bid.
For a non-blind bid of 10, the team scores 200 points if they take 10, 11 or 12 tricks. If they bid 10 and win all 13 tricks they win the whole game. If they take fewer than 10 tricks they lose 200. A team that takes all 13 tricks, known as a Boston, also gains ’bragging rights’. That is the case even if they bid less than 10, in which case they are set and score minus their bid for taking too many overtricks.
For a blind bid, the team scores double the amount for the corresponding non-blind bid if they take at least as many tricks as they bid, and there is no limit on sandbags. This a successful blind 10 wins 400, though a team that bids blind and then comes out for a non-blind bid of 10 scores only 200. A blind bid fails if the team takes fewer trick than they bid, and in this case there is no double - they lose just 10 points per trick bid for a blind bid of 6 to 9, or 200 for a failed blind 10.
The first hand of a new game is normally played without any bidding. The teams just play to win as many tricks as possible and score 10 points per trick.
If a team is set twice in succession (’shot back to back’), they lose the whole game, irrespective of the scores. If both teams are set on two consecutive deals, the team with the higher score wins. (B.K. Redd reports that in some groups, a team survives two consecutive sets but loses the whole game if they are set three times in succession.)Parlay Card Software
If the game is not ended by a Boston or a team losing twice in a row, the first team to score 500 or more points, or the team with the higher score if both achieve this on the same deal, wins the game. If there is a tie at 500 or more points, further deals must be played until the tie is broken.Other variations
Here are some further variants, mostly contributed by Theodore Hwa. Ben Miller provided the information on No Trump and Double Nil and Jeffrey Jacobs reported some further variants.Variation in the cards and their ranking
In some versions of Spades, some or all of the four twos are elevated to the top of the spade suit, are ranked in some specified order, and are considered to be spades. The rest of the cards rank as in normal.
Spades can also be played with a 54 card pack - the standard pack of 52 plus 2 distinguishable jokers. In this case the two jokers are elevated to be the top two cards of the spade suit, with a particular order of the jokers specified. If jokers are used and no cards are eliminated, then there will be two cards left over at the end of the deal, and these are given to the dealer. Having looked at all 15 cards, the dealer discards any two cards face down. Some play that the two extra cards are given to the holder of the two of clubs, rather than the dealer. Some play that the discard takes place after the bidding.
Jeffrey Jacobs reports a variant ’Widow Spades’ which uses a pack with two jokers, but in this case the two cards remaining at the end of the deal are set aside unseen - no one may look at them until after the play. This adds an element of uncertainty, since sometimes a high trump is unexpectedly out of play.
Michael Mitchell reports a variation with 54 cards in which the two cards remaining after the deal are taken by the team that bids the greater number of tricks. They may agree to take one card each, or for one player to take both cards. If the teams bid equal numbers of tricks - for example six each - then each team gets one of the remaining cards - they decide between themselves which member of each partnership should take it. In either card, the player(s) who have taken the extra cards discard unwanted cards face down to bring their hands back to 13 cards before the play begins.Passing cards
Some play that before the bidding, each player passes three cards face down to partner. The cards are passed simultaneously - players must decide what to pass before knowing what cards they will receive. Variations in the biddingPartnership Bidding
Some play that instead of the players bidding strictly in turn, each partnership agrees on a bid, through a process of discussion. First the non-dealer’s side agrees on a bid. Each partner on that side communicates the amount of tricks they expect to take, based on their cards. A certain amount of unspecified bantering about ’halves’ and ’maybes’ is permitted, but not specific information about cards held. For example you are allowed to say ’I know I can take 4 tricks, I might be able to take 6’; you are not allowed to say ’I have a couple of high hearts and a singleton in clubs’. The agreed upon bid is then written down. The other side then agrees on a bid in the same manner.
Some play that each team must bid a minimum of 4 tricks. If a player bids Nil, that player’s partner must bid at least 4.
Some play that after each partnership has agreed its initial bid, each side, beginning with the side that made the first bid, is then given the opportunity to increase its bid.
Some play that the bids of the two sides must not add up to exactly 13 tricks. This makes it impossible for both teams to win their bid exactly.Round-the-table bidding
The type of bidding described in the main account of Spades above is known as ’round the table’ bidding. In this type of bidding table talk is usually not permitted. A player may only state a number. Some play that the dealer, rather than the player to dealer’s left begins.
2019 survivor pool nfl. In round-the-table bidding, some people play that no one can bid 1 - so for example if the first player of a partnership says x tricks, the final contract must be either x, or else at least x + 2. There is also variation as to whether a bid of ’zero’ must necessarily be construed as bid of nil.
In round-the-table bidding, some people allow a second round of bidding, in which each side may increase its bid. In this second round, the bidding proceeds exactly as in partnership bidding, beginning with the same side as the player who began the round-the-clock bidding sequence. The hand that bids itself
Some play that in the first deal of a spades game there is no bidding. The cards are played in the usual way and each team scores 10 points for each trick taken. This does not seem to be a very good rule - it reduces the scope for skill without any compensating advantage - but Jeffrey Jacobs reports that some people like to play this way.Special actions / bids.
There is great variety in the special bids or actions a player may be allowed to make during his turn to bid. Some of the possibilities are listed below.Misdeal. This may be called by any player whose hand satisfies certain conditions. The criteria for a misdeal differ. The most common rule is that a misdeal may be called by a player with no spades. Some allow a misdeal with one spade, with a 7-card or longer suit, or with no face cards. If a misdeal is called by any player, the cards are thrown in and a new hand is dealt by the same dealer.Generally a misdeal may only be called before partner has disclosed any information about his hand, but some people play that partner may be consulted in the following limited manner. A player may ask: ’Should I call a misdeal?’ His partner may reply yes or no but may not disclose any other information about his hand. The reply is not binding. Nil / Blind Nil. These have already been described; Nil is somet

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